August 24, 2014
Ghosts are billowing through the field: rain on wind. I’m sitting on the cushion keeping an eye on myself. The lights are off so the dim Sunday evening light is the same inside as out — grey as a classic movie you might watch on a day like this. Trees sway by the side of […]
August 20, 2014
When the lighthouse disappears locals say you have ten minutes before the town is lashed with rain. Sure enough, Godrevy was silhouetted against blue-grey vagueness while the bay shone, claustrophobically, with light reflected back onto the water by the clouds. Then outcrop and headland were deleted by mist. We heard it before we felt it: a shimmer in hedgerows and trees like […]
August 7, 2014
The most ordinary locations in computer games often take on a life of their own. I’m thinking of the empty school in Silent Hill, rain on the windows in Gone Home, a back alley in The Secret of Monkey Island. There’s an insignificant window in the mansion of the first Resident Evil where text appeared to tell you that a dog could be heard […]
August 1, 2014
Weather here breezes in suddenly, opens the fridge and vanishes again much like a teenager. Rain greyed out the bay in minutes. The headlands disappeared one by one and then, impressive though it is, there was really nothing to look at but a blank wall of water. Even so, my cat has been keeping a watchful eye […]
July 20, 2014
Procrastination shouldn’t be such a dirty word. If something is worth doing, it’s worth doing at a comfortable pace. Giant sequoias grow to nearly one hundred metres over thousands of years. The Mona Lisa took da Vinci twenty years to paint. In an ideal world, progress would be limited to that which we do when […]